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July 30, 2013
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Archangel - Nighthawk Sniper by BLITZFenix Archangel - Nighthawk Sniper by BLITZFenix
I'm helping out MGB making his video game, Archangel, by drawing some concepts of the enemies, NPCs and environments the player will be presented with. I'm already settled to sketch out the rest of the Nighthawk Mercs units and some weapons.

Here we have a special soldier from the Nighthawk's ranks, the Sniper.

Equipped with basic armor, you would figure he wouldn't stand out much from the rest of the Troopers. You'd be dead wrong.

This guy was intensively trained in marksmanship, close quarters combat and camouflage. Even in the tightest and farthest target, the Sniper can put a bullet in there with extreme precision.

Sporting an advanced targeting system integrated into a ballistic helmet, he can calculate bullet trajectory, sample the neighboring atmosphere for levels of temperature, humidity and eventually wind, in order to get the perfect shot. Also, the visor enables special vision modes like Infra-Red and Night Vision. Bearing a semi automatic lightweight sniper rifle made nearly entirely of highly resistant polymers with the exception for parts who suffer more stress like the barrel and chamber, extremely powerful shots are guaranteed without the need of a heavy, low mobility sniper system. Loaded with super sonic armor piercing rounds, there will be few armor systems or cover that can protect you from such an ammunition. Plus, with a variable zoom scope attached with a micro red dot sight for quick and close target acquisition, the Sniper can quickly redirect his fire to dispose closer enemies, in case he won't have time to switch to his side arm or CQC blade. (the sniper rifle was vaguely inspired by HK's PSG-1)

In the future, the Sniper's armor will be equipped with a small-sized, low signature power pack to supply an optic camouflage cloak.

Watch those long tunnels and hallways, you might not know of the Sniper's presence until it is too late!


I'm excited about the way the Sniper can be incorporated into the game, there's lots of scenarios where he can create a very interesting challenge for Jack (the game's "hero"), even more when I'm done with the cloak!

I've always imagined myself working with an art team of a big name video game company/studio, so this would be like a very first small step. I hope we see MGB's project trough.

Expect more stuff soon!
:iconoeasis:
Oeasis Featured By Owner Aug 27, 2013
Nice drawing, do you have a link to MGB I'd like to see the game
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:iconblitzfenix:
BLITZFenix Featured By Owner Aug 29, 2013
Thanks. The game is still in early development, but as soon as we have a decent, playable version to get tested, I'll let you interested folks know!
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:iconoeasis:
Oeasis Featured By Owner Aug 29, 2013
thanks
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